The Iconic Game Turns 20 – How a Plastic Axe Connected Generations Among Rock Fans

It has been two decades since Guitar Hero debuted across the Atlantic, offering players everywhere the opportunity to become a rock star. Not in reality, but try telling that anyone who's nailed Free Bird’s four-minute instrumental break before a packed living-room audience.

Created by Harmonix, the game provided users with a guitar-shaped controller to follow on-screen cues scrolling down the display synchronized to the music. Each riff corresponded to specific notes, creating the sensation of an authentic live show.

The studio previously tried its hand with rhythm games prior to teaming up with the publisher, which was acquired by the gaming giant in 2006. Collaboratively, they laid the foundations for an unlikely massively profitable series which made a remarkable influence for many musicians featured, showcasing decades-old groups to millions of younger players.

A former executive, ex-chief operating officer from the developer, remembers the early budgetary hurdles in securing the songs – even though the first two games mostly used cover versions.

“We rerecorded every song because the dollar figure was so high,” he explains. “Even with the publishing rights by themselves, it proved extremely difficult. We failed to secure bands like the Who – the publisher had virtually no money, and our team was pretty convinced it would fail. However, when the game took off, album purchases airtime were going up, everyone wanted to participate.”

He continues: “Among the remarkable aspects was the number of mothers and fathers got in touch and thanked us for introducing their kids to the songs they loved. It evolved into an intergenerational phenomenon.”

Classic Rock Gains Younger Fans

Northern Irish group the Answer had Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist the artist recalls the way the game revived older hits to the forefront: “Guitar Hero offered a bigger, new demographic. Generally this had been seen as music that was past it, however when it was featured on the game young people discovered it, abruptly it became trendy. That legitimised the genre, and got rid of the ‘dad rock’ label. It gave our catalog renewed popularity.”

In 2008, the Answer’s first record was still not available in the US, meaning Guitar Hero served as a primary platform of discovery for the group as they went on a North American tour opening for AC/DC. “The roadies were playing the song on the tour bus, and some of them knew us from Guitar Hero,” he notes.

Rock’s Heavyweight Titles Enduring Impact

Rock’s biggest acts quickly took advantage of the game's success, with Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles centered around their music collections and associated lore, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly earned the group greater revenue compared to their records. It sold more than half a million copies upon release, and sales of Aerosmith’s music saw an increase significantly at a time when the music business was already collapsing.

Guitar Hero continues to inspire quick-handed dedication among its fans. Earlier this year, an online personality completed an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song popularized through the game – using a fan-made version, a freeware game with almost identical mechanics and extensive personalization features. This track is difficult even in expert mode, not to mention performed at double speed while hitting a single one of its near 4,000 notes. The streamer claimed it took months of practice to accomplish.

“Guitar Hero offers a, imaginary experience. Just as with Call of Duty, that doesn’t mean you ought to pick up a real gun and enlist,” says musician the artist.

DragonForce previously wrapped up a profitable run before Through the Fire and Flames was featured in the third game, but Li says it made them a household name. “I recall our distributors calling to tell me that our records were moving like crazy,” he shares. “It exploded when we next toured, and we were playing just before the headliners on the Mayhem festival.”

In fact, DragonForce’s exposure from Guitar Hero proved so vast that it has threatened to overshadow everything else accomplishments. Last year, the song featured in a trailer for Despicable Me 4. “Previously I felt differently, but I’ve made peace with it,” he admits. “Should you just hear one DragonForce song, that's fine – each person has a unique path in music and I'm pleased we’ve been part in fans' experiences”.

The Lasting Impact from the Plastic Guitar

Top-tier marketing, be it for automobiles, apparel or video games, goes further mere transactions – it evokes a longing. Was the game able to harness this? “That’s exactly what we were aiming to achieve,” Dornbrook says. “That thrill of being a music icon on the stage. Since the beginning, the co-founders believed there’s an instinctive human desire to create songs, and their goal was to use technology to allow people to participate”.

Most of Guitar Hero games were released over a mere five-year period from 2005 to 2010, including spin-offs such as DJ Hero, including a spinning deck, and Band Hero. After that, corporate focus on peripherals waned, aside from a short-lived revival several years later.

Titles such as the fan project and Fortnite Festival have kept the scene active, with set to be a new product from the founders in development. Recently formed developers has entered production on their first rhythm-based title. Original co-founders are both involved in advisory roles. Are gamers ready to embrace a new entry in the spirit of Guitar Hero?

“We thought such titles could be similar to sports games allowing annual update every year,” Dornbrook says. “There’s so much fresh tracks it could remain perennially popular, so I’ve always been optimistic. There’s no reason why it can’t persist for future fans.”

Joseph Greene
Joseph Greene

A passionate gaming analyst with over a decade of experience in online casinos, specializing in slot machine mechanics and player strategies.